30-hour PCTO course held within the framework of the RE-EDUCO “REthinking EDUcation COmpetencies. Expertise, best practices and teaching in Digital Era”,aimed at promoting digital awareness among students in the use of new technologies and the personal and professional development opportunities they offer, following the development […]
DIG4LIFE project for digital literacy (30-hour PCTO) implemented using Serious Games for self-assessment of digital skills for citizenship, according to the European framework DIGCOMP2. Edition 1: 2022
The ‘guidance in decision-making’ project aims to help young people become aware of their talents and resources. The reflexivity workshop includes illustrative moments accompanied by guided self-analysis, group work, experiential training, role-playing, and guided discussions. All activities require strong involvement and active participation from students […]
The course introduces students to social research in the field of communication, presenting different contexts of application and the most important methodologies in use. Starting with an overview of the transformations of the digital revolution and its implications for individuals, organisations, and society, students engage […]
The course aims to provide students with an overview of the issues related to online navigation. During the course, the criticalities of the digital world are analysed in search of practical and easily implementable solutions to avoid the negative consequences (not only legal but also […]
Hackathon (20-hour PCTO) dedicated to high school students, aimed at self-assessment of the skills required by the world of work and the digital society. Edition 1: 2023
The PCTO in the Buth-ai “Building Trust in Human Centric Artificial Intelligence“ is a 30-hour module on “The European Union’s Approach to Human-Centric AI Use.” The PCTO is aimed at high school students. The module unfolds through a hackathon, led by a team of expert […]
“Digital Competences for Education. Guidelines for Teachers and Education Agencies” is one of the documents resulting from the research and training activities carried out within the DECODE Project “DEvelop COmpetences in the Digital Era. Competences, best practices, and teaching in the 21st century”, realized within […]
Digital transformation in Higher Education (HE) is a major priority for the European Union (EU) and in the years to come there will be a reconstruction of the Higher Education Institutions (HEI) at all levels of their operation. With the adoption of the Digital Education […]
Ongoing Erasmus projects The UP2YOU project – Redeveloping university pathways to promote sustainable and inclusive development from below</i > – intends to promote the improvement and adoption of the quadruple helix model as a means to promote the sustainable and inclusive development of local communities […]